16 levels behaves like it should for realtime events. I.e. when pressing a pad while 16 levels is enabled and set to VELOCITY mode, the pad selected in the "Assign 16 levels" window is played at the velocity that belongs to the hardware pad pressed (pad 1 is lowest velo, pad 16 is highest velo).
When recording these presses, the intended behaviour is that the recorded events have that 16 levels logic destructively applied to them.
16 levels behaves like it should for realtime events. I.e. when pressing a pad while 16 levels is enabled and set to VELOCITY mode, the pad selected in the "Assign 16 levels" window is played at the velocity that belongs to the hardware pad pressed (pad 1 is lowest velo, pad 16 is highest velo).
When recording these presses, the intended behaviour is that the recorded events have that 16 levels logic destructively applied to them.