Open gegoune opened 2 years ago
I noticed that this doesn't happen when winblend
is zero
Can confirm. As you can see in my original report I mistakenly set window.winblend
instead of window.blend
which I believe was in readme/docs at the time.
Yeah there was previously a typo in the docs, which has since been fixed.
Sorry I haven't had time to look into this yet, but ideally this shouldn't happen even with window.blend
set to 100.
@j-hui, I am not sure if this is a related issue, but I am also facing something like this.
I have tried setting the highlights but that is only setting the highlight for the foreground, not the background.
In my config, I had Normal
highlight guibg
set to NONE
.
Removed that and fixed.
Seems to be fixable with some amount of config wrangling.
Would you mind explaining what you have in mind? I am still seeing that issue with latest changes (great work btw! Thanks a bunch!)
@gegoune Sure, what config and theme are you using at the moment?
All defaults from fight.nvim, just calling setup()
, colorscheme is zenbones.
Ugh ok I had really not closely read the steps to reproduce from the original post, this is clearly still an issue.
Ugh ok I had really not closely read the steps to reproduce from the original post, this is clearly still an issue.
I have just find the similar issue related to winblend
:
The C source file end at line 37, the right bottom notifications are fidget progress messages from <C-f>
format operation.
The color of popup progress message greatly inflected by the background context with winblend=100
.
To reproduce, you may use this config, and edit some file like lua
, then just press <C-f>
repeated so that you get repeat progress message for the format operation.
Yeah so this is something to do with the semantics of winblend. I looked into it at one point since re-opening this issue, but didn’t really conclude anything useful, though I suspect a fix will either have to come from (1) Neovim itself, or (2) switching to extmark-based rendering (which gives me more fine-grained control over which parts of the buffer are populated).
I wanted to wait until I’d experimented with (2) first before filing an issue upstream/haven’t had bandwidth to get around to it (I’m working on deduplication rn)
I had the same problem as @lalitmee. I am using gruvbox material with transparent background and I solved it by setting winblend to 0.
Hey, I was noticing that sometimes I get dimmed notifications and finally caught the scenario when dimming happens.
Highlights will be dimmed if fidget's window is drawn over area with no text; that is not the case if there is text on lines underneath fidget's window.
Please see this quick screencast illustrating above:
https://user-images.githubusercontent.com/69750637/151766646-ba4a849b-12cb-485a-93ba-ff6362242e7c.mov
Please note that dimming goes away even if I change buffer while previously dimmed text still persist on the screen, but underlying lines are filed with text.
Desired highlights are the brighter ones:
Tried with:
as well as
window.winblend = 0
- outcome is the same in both cases.