Open j-steve opened 6 years ago
Currently the HexMesh always renders a single triangle piece to connect three adjacent hexes, which does not look good when there is terraced terrain involved. Update the rendering to account for terraces when rendering the corner tile pieces.
See Hex Map Tutorial #3 for sample implementation.
Currently the HexMesh always renders a single triangle piece to connect three adjacent hexes, which does not look good when there is terraced terrain involved. Update the rendering to account for terraces when rendering the corner tile pieces.