j-steve / dawn

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Fix the triangles in hex mesh rendering. #3

Open j-steve opened 6 years ago

j-steve commented 6 years ago

Currently the HexMesh always renders a single triangle piece to connect three adjacent hexes, which does not look good when there is terraced terrain involved. Update the rendering to account for terraces when rendering the corner tile pieces.

j-steve commented 5 years ago

See Hex Map Tutorial #3 for sample implementation.