Ignore Mobs with No bar when setting up Initiative, that way creatures can still be visible that are present, without every encounter being "poof".
(Example : Arena Combat, I don't want initiative known to the players for the "next" team, but I want them to know the next team is there, and what they look like.)
Ignore Mobs with No bar when setting up Initiative, that way creatures can still be visible that are present, without every encounter being "poof".
(Example : Arena Combat, I don't want initiative known to the players for the "next" team, but I want them to know the next team is there, and what they look like.)