Closed ermite1408 closed 4 years ago
Hey, the "successCb" bug has been fixed in latest release (10.2.0). I recommend you get the list of all possible purchase at startup, from a specific endpoint in your server... some purchases might have been made with the Google Play account but not linked to your application user (people switch accounts sometimes). Then the plugin wouldn't know what this purchase is about and you're in undefined- behavior-land ;)
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System info
Hello, I have the problem. In my game there are items for purchase. After buying one of them, it should be replaced by another. The application does not know in advance what the new item will be (this information comes from the backend).
What am I doing:
After store refreshing items have state = valid, but you can’t buy it or get some information A new item after refreshing has the form:
I tried calling store.update(), but got an error:
Please, help :)