A new game is generated and added to the display whenever the logged in game status is received during a game state change. This causes multiple random games to be generated, one each time a new chunk loads.
Remove this check so only one game is generated at a time, or remove the state-driven generation altogether.
A new game is generated and added to the display whenever the logged in game status is received during a game state change. This causes multiple random games to be generated, one each time a new chunk loads.
Remove this check so only one game is generated at a time, or remove the state-driven generation altogether.