Add a new layer in the hierarchy for a "descriptive" displayable minigame, or something of the sort. This would have the minigame's panel split vertically with a subpanel on the right side for displaying text.
For the bingo minigame, the default text when rendered should describe the game as a whole. (Rendering includes whenever the game is first drawn, as well as anytime the game icon is clicked in the top toolbar). When a bingo element is clicked, more information on the task should be displayed in the chat box.
This goes well with #4 , since we could have both descriptive and short text required for all tasks, and the descriptive text could be rendered in the description panel.
More thought should go into this - should a description be its own object, with titles, bodies, completion criteria, etc?
Add a new layer in the hierarchy for a "descriptive" displayable minigame, or something of the sort. This would have the minigame's panel split vertically with a subpanel on the right side for displaying text.
For the bingo minigame, the default text when rendered should describe the game as a whole. (Rendering includes whenever the game is first drawn, as well as anytime the game icon is clicked in the top toolbar). When a bingo element is clicked, more information on the task should be displayed in the chat box.
This goes well with #4 , since we could have both descriptive and short text required for all tasks, and the descriptive text could be rendered in the description panel.
More thought should go into this - should a description be its own object, with titles, bodies, completion criteria, etc?