Closed GoogleCodeExporter closed 8 years ago
Hi,I beg to differ. Looking at the specs below , u can say Android phones have
one among the best in h/w...
http://photos.appleinsider.com/ip4vshardare.001.jpg
Source :
http://www.appleinsider.com/articles/10/06/21/iphone_4_and_ios_vs_android_hardwa
re_features.html
Nokia, afaik have had primitive processors...I myself use a 3 yr old 5700 and
its 369Mhz ARM 11 processor is old by Android phones.:-)Forgive my comments if
they expose my naiveness, but im just a novice...And im dying to buy an Android
phone..Btw, tis page pops up in google when i search for Android graphics
specs, and i know shit about "Augmented reality" !!
Original comment by akshaysu...@gmail.com
on 15 Sep 2010 at 8:02
this is a issue tracker. questions should rather be asked in the google group:
http://groups.google.de/group/andar_android_augmented_reality
regarding performance:
The performance bottleneck currently is the conversion of the color space of
the camera image in order to load it as a opengl texture and the marker
detection itself. both don't profit from dedicated graphics hardware.
Original comment by tdomhan
on 2 Oct 2010 at 11:21
@Comment 2 - tdomhan,
I think in AndAR you address both of conversion of the color space of the
camera image in order to load it as a opengl textture and marker detection.
you have wrote this native C codes for above parts.
My question is, still with the C codes, AndAR has a performance issues?
What are your suggestions? Do we need to replace other part of AndAR from
Native C
Original comment by a.karuna...@gmail.com
on 27 Oct 2010 at 8:21
well the best thing would be if we could overlay an 2D view with 3D objects.
then we would not have to convert anything. but that's not going to happen.
well better marker detection algorithm would be good. the artoolkit has not
seen any updates in quite a while. unfortunatly the code is quite a mess.(might
be intended, in order to preserve IP)
I don't think that it will boost the performance if you replace other parts
with native code. the critical parts are already done natively.
Original comment by tdomhan
on 27 Oct 2010 at 8:44
Hi Todomhan,
That means, we don't need any thing to do for enhance the performances of AndAR?
Or did i misunderstand your comment?
Original comment by a.karuna...@gmail.com
on 28 Oct 2010 at 2:09
Original issue reported on code.google.com by
rassall....@gmail.com
on 18 Jun 2010 at 2:49