The old Populate (Srf) node used simple UV mapping to map random positions on surfaces, resulting in clumps especially in strong distorted UV regions (see figure).
The new Populate Face node uses an additional minimum distance between positions to avoid clumping (cf. Blue Noise).
The old Populate (Srf) node used simple UV mapping to map random positions on surfaces, resulting in clumps especially in strong distorted UV regions (see figure).
The new Populate Face node uses an additional minimum distance between positions to avoid clumping (cf. Blue Noise).