The weapons will now be designed in a way that will rely less on having different weapon sockets for different weapons. Instead the socket will be universal but custom offsets will be applied to that socket based on the attached weapon.
Implementation
Within the skeleton of the player, change the name of the left and right hand with similar convention to "Socket_RightHand" and "Socket_LeftHand".
Fix implementation in weapons blueprints and the player blueprints to correct the name given to the GetSocketTransform method.
Acceptance Criteria
[x] The skeleton sockets have been renamed
[x] No compilation issues with the blueprints
[x] Attachment functionality are not affected between the player and the weapon
Description
The weapons will now be designed in a way that will rely less on having different weapon sockets for different weapons. Instead the socket will be universal but custom offsets will be applied to that socket based on the attached weapon.
Implementation
Acceptance Criteria