jChicote / Dungeon_Breakout

An fps roguelike monster game, where you are trapped inside the walls of the dungeon where many creatures remain.
MIT License
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Make the state machine dynamic for weapon animation interchangeability #77

Open jChicote opened 1 year ago

jChicote commented 1 year ago

Description

Within the ABP_Proto_Arms animation blueprint, weapons are set externally and their animations + states are DI 'ed in from the weapons class. This may create a developer issue where the additions of many weapons will bloat the animation states within the state machine. Currently, there is a Blend function that outputs the pose according to the weapon name enum. However this requires an explicit definition of the weapon name as the input source.

Implementation

Acceptance Criteria