The current blueprint assets use primitive meshes to represent pickups along with random materials. For temporary uses this would be suitable but going forward, dedicated meshes of the weapons on top of a platform should be implemented.
Implementation
In Unreal Engine, utilise a cube to be the platform and the mesh of the weapon rotating on its center. Additionally remove all collisions (Except overlap) and physics with the pickup.
Acceptance Criteria
The weapon can be still picked up
The player is blocked when walking past the pickup
It is easy to tell what the weapon is to be picked up
Description
The current blueprint assets use primitive meshes to represent pickups along with random materials. For temporary uses this would be suitable but going forward, dedicated meshes of the weapons on top of a platform should be implemented.
Implementation
In Unreal Engine, utilise a cube to be the platform and the mesh of the weapon rotating on its center. Additionally remove all collisions (Except overlap) and physics with the pickup.
Acceptance Criteria