jChicote / Dungeon_Breakout

An fps roguelike monster game, where you are trapped inside the walls of the dungeon where many creatures remain.
MIT License
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Create proper Debug weapon pickup setups #79

Open jChicote opened 1 year ago

jChicote commented 1 year ago

Description

The current blueprint assets use primitive meshes to represent pickups along with random materials. For temporary uses this would be suitable but going forward, dedicated meshes of the weapons on top of a platform should be implemented.

Implementation

In Unreal Engine, utilise a cube to be the platform and the mesh of the weapon rotating on its center. Additionally remove all collisions (Except overlap) and physics with the pickup.

Acceptance Criteria

jChicote commented 1 year ago

Spawn ticket

The pickup needs to check that the weapon has been equipped. Additionally the player needs weapon management