The player character needs an fps arena within the dev room to test scenarios on weapon mechanics and systems. This environment will also need to respond to these scenarios and provide feedback to the player.
It is encouraged to use off the shelf assets instead of designing new ones. This will save time and will be only used during debug versions and never release.
Implementation
[x] Create an enclosed environment with openings at each cardinal direction
[x] Create platforms up to 2 stories high and stored towards one side of the room
[ ] Create prism tunnels that allow travel between stories
[ ] Create a climbable wall to that second story
[x] Include pillars throughout the map
Acceptance Criteria
[x] The player character can navigate through each element of the room
[x] There is no collision dead-zones within the map
[x] The elements on the map are properly scaled to the player
[x] The interactive elements of the environment are functional
Description
The player character needs an fps arena within the dev room to test scenarios on weapon mechanics and systems. This environment will also need to respond to these scenarios and provide feedback to the player.
It is encouraged to use off the shelf assets instead of designing new ones. This will save time and will be only used during debug versions and never release.
Implementation
Acceptance Criteria