jChicote / Dungeon_Breakout

An fps roguelike monster game, where you are trapped inside the walls of the dungeon where many creatures remain.
MIT License
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Create a weapon manager for the player character #84

Open jChicote opened 1 year ago

jChicote commented 1 year ago

Description

The player can currently pick up both weapons. However they may conflict and end up sharing animations on occasions. Furthermore the player blueprint has no way of handling multiple weapons and switching between those weapons.

Implementation

A seperate component will need to be created to handle weapon instances for the player. This may refactor weapon functionality on the player and refractor weapon specific functionality from the player. This may require the character to pass its instance of the weapon manager (or interface) to the actor that is trying to access it.

In the player class:

Acceptance Criteria