The proto arm blueprints are relying on the implementation of both the player and weapons.
Its good to know that the implementation of the character arms is not reliant on the player character blueprint. The player character blueprint is functionality pertaining to the "PLAYER" while the character arms blueprint is coupled with the skeleton and the mesh of the character.
Acceptance Criteria
[x] Character arms relies on blueprints
[x] The player gives the blueprint the reference it needs
[x] The ABP should not know to much of the weapon BP
Implementation
[x] Create interface for initialisation and invocation of functions
Description
The proto arm blueprints are relying on the implementation of both the player and weapons.
Acceptance Criteria
Implementation