jChicote / Dungeon_Breakout

An fps roguelike monster game, where you are trapped inside the walls of the dungeon where many creatures remain.
MIT License
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Create Weapon Management UI for Weapon Manager #95

Open jChicote opened 1 year ago

jChicote commented 1 year ago

Description

As a player I want the UI to show me what weapons I have and what weapons I have equipped.

The user can equip up to 2 weapons at a time. Furthermore, they can preview minor states about each weapon that they hold. What I want is when players view their weapons on the bottom left corner of the screen ... they can view what primary weapon they have equipped. However when they press "Tab" the UI will reveal what weapons they have equipped and the states of the weapons.

Acceptance Criteria

Implementation

jChicote commented 1 year ago

Update to Scope

The HUD might be known as the 'inventory HUD' as this might accommodate future inventory items. Instead there will be a temporary menu called the "Quick Equip HUD" which shows all the essential information on the player's HUD without break the loop with the game and ultimately pausing the experience.

The quick display will instead only reveal essential information:

The proposed Inventory system:

jChicote commented 1 year ago

Scope Updated

Input actions used within the player blueprint is handled through the controller