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jChicote
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Dungeon_Breakout
An fps roguelike monster game, where you are trapped inside the walls of the dungeon where many creatures remain.
MIT License
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Create aiming UI for weapons with scopes
#74
jChicote
opened
1 year ago
0
Add double jump to the player character
#73
jChicote
opened
1 year ago
0
Implement way to offset socket handling for each weapon
#72
jChicote
opened
1 year ago
1
RESEARCH: Investigate the implementation in using both UE5's StateTree and Behaviour Tree 💡
#71
jChicote
opened
1 year ago
0
RESEARCH: Investigate possible hive mind behaviour for all Sentinel variants 💡
#70
jChicote
opened
1 year ago
0
Create the aniamtion controller for the sentinel shooter
#69
jChicote
opened
1 year ago
1
Create the animation controller for the sentinel slasher
#68
jChicote
opened
1 year ago
1
Add an A.I perception to the sentinel slasher
#67
jChicote
opened
1 year ago
0
Add an A.I perception to the sentinel shooter
#66
jChicote
opened
1 year ago
0
Add a navment agent to both sentinel variants
#65
jChicote
opened
1 year ago
0
Add Navmesh bounds to the A.I level
#64
jChicote
opened
1 year ago
0
Create a level for A.I testing
#63
jChicote
opened
1 year ago
0
Add new behaviour nodes for the Sentinel Shooter
#62
jChicote
opened
1 year ago
1
Add new behaviour nodes for the Sentinel Slasher
#61
jChicote
opened
1 year ago
1
Create a new A.I Controller for the Sentinel Shooter
#60
jChicote
opened
1 year ago
0
Create a new A.I Controller for the Sentinel Slasher
#59
jChicote
opened
1 year ago
0
Create a new behaviour tree for the Sentinel Shooter
#58
jChicote
opened
1 year ago
0
Create a new behaviour tree for the Sentinel Slasher
#57
jChicote
opened
1 year ago
0
Add the behaviour tree component to the Sentinel Shooter blueprint
#56
jChicote
opened
1 year ago
0
Add the behaviour tree component to the Sentinel Slasher blueprint
#55
jChicote
opened
1 year ago
0
Create the Sentinel Shooter character blueprint
#54
jChicote
opened
1 year ago
0
Create the Sentinel Slasher character blueprint
#53
jChicote
opened
1 year ago
0
Create the prototype Sentinel Shooter model
#52
jChicote
opened
1 year ago
0
Create the prototype Sentinel Slasher model
#51
jChicote
opened
1 year ago
0
Create the base sentinel character
#50
jChicote
opened
1 year ago
0
RESEARCH - Develop character design and documentation for sentinels 💡
#49
jChicote
opened
1 year ago
0
RESEARCH: Investigate the Crowd Simulation feature for the A.I sentinel characters 💡
#48
jChicote
opened
1 year ago
0
Release alpha v_0.0.1a
#47
jChicote
closed
1 year ago
0
MECH - Add weapon switching
#46
jChicote
opened
1 year ago
0
MECH-43_AddCameraTransitions
#45
jChicote
closed
1 year ago
0
MECH-20_AddHandgunImplementation
#44
jChicote
closed
1 year ago
0
MECH - Transition the camera when aiming to prone
#43
jChicote
opened
1 year ago
0
MECH-8_CreateBaseWeaponBlueprint
#42
jChicote
closed
1 year ago
0
ANIM-16_ArmAnimation_FIX
#41
jChicote
closed
1 year ago
0
ANIM - Collect requirements and knowledge for Blender to UE5 animation workflow 💡
#40
jChicote
opened
1 year ago
0
ANIM-38_PreparePlayerCharacterForAnimation
#39
jChicote
closed
1 year ago
0
ANIM - Prepare Model for animation
#38
jChicote
opened
1 year ago
0
ART-15_CreatePrototypeAssets
#37
jChicote
closed
1 year ago
0
MECH - Investigate sound implementation in Unreal Engine 💡
#36
jChicote
opened
1 year ago
0
ANIM-4_AddCharacterModel
#35
jChicote
closed
1 year ago
0
Base Movement Mechanics Added
#34
jChicote
closed
1 year ago
0
MECH-31_FixCharacterForwardJump
#33
jChicote
closed
1 year ago
0
MECH-10_AddClimbLogic
#32
jChicote
closed
1 year ago
0
MECH - Fix Character forwad jump / boost / dash
#31
jChicote
opened
1 year ago
0
MECH-29_AddPauseAfterFastForward
#30
jChicote
closed
1 year ago
0
MECH - Add a pause after a fast forward jump is triggered
#29
jChicote
opened
1 year ago
1
MECH-13_AddFastForwardJump
#28
jChicote
closed
1 year ago
0
MECH-7_CreatePlayerCharacter
#27
jChicote
closed
1 year ago
0
MECH-25_CreateUE5Project
#26
jChicote
closed
1 year ago
0
MECH - Create UE5 project
#25
jChicote
closed
1 year ago
0
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