jDebu / min3d

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3DS '09 model refuses to display its texture #45

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
When using a 3DS model exported from 3DS Max 2009, texture completely fails to 
render. Instead of displaying the model's texture, it renders solid white. I'm 
using the latest source.

Original issue reported on code.google.com by tommytr...@gmail.com on 17 May 2011 at 9:52

GoogleCodeExporter commented 8 years ago
I had this issue with a model I created under 3DS.. I changed the texture and 
it worked.. It appears that its just a finnicky parser and some textures are 
not liked. Try another texture and see what happens...

Original comment by chad.jam...@gmail.com on 18 May 2011 at 6:47

GoogleCodeExporter commented 8 years ago
Indeed that solved it for me, thanks Chad.

Original comment by tommytr...@gmail.com on 18 May 2011 at 7:58

GoogleCodeExporter commented 8 years ago
Hey guys! I have tried several textures and maps but none seems to render... I 
get a white model. I use 3DS max 9 and I exported the mtl using a standard map 
and a default wood texture.

Can you please give me specs on the texture and the mtl export settings that 
worked for you? 

Thanx 

Original comment by zifouli...@gmail.com on 25 Aug 2011 at 11:04

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I get a white model too,here is my model

Original comment by FlyAn...@gmail.com on 11 Oct 2011 at 12:16

Attachments:

GoogleCodeExporter commented 8 years ago
If I launch the scene at starup of the activity, everything works fine. But 
once I change or start during runtime, the texture dissapeard and displays a 
solid white model. This error I'm getting when I change during runtime.

01-21 15:19:24.420: E/libEGL(2220): call to OpenGL ES API with no current 
context (logged once per thread)

I used 3DS models version 6, 2008 (2012 doesn't work)

Original comment by jens.deblieck on 21 Jan 2012 at 2:25