Open stephengold opened 4 years ago
Another possibility is that mesh
had bone weights but mesh.maxNumWeights
wasn't set correctly.
Any progress on this issue so far?
@Scrappers-glitch not that I'm aware of. Note that the issue isn't assigned to anyone.
@oxplay2 reported the following crash in
SkinningControl
(new animation system):I'm guessing
mesh.getMaxNumWeights()
returned 0. He says the same scene renders fine with hardware skinning. PerhapsSkinningControl
should simply skip over meshes without weights.