Open erlend-sh opened 9 years ago
Already noticed you guys, and saw that you have some interesting parts that could be used for jme :) My next plan is to write a adapter for the imgui port
We worked recently to make it work with libgdx thanks to a user who needed and cooperated and I'd like doing the same for jme
Don't hesitate opening an issue for that :)
Hi, (this is a suggestion) I propose that there is an incorporation in the JM4 engine roadmap. Introduce a low code module to allow to quickly build low code games. Personally what I suggest is a module that runs SNAP! or equivalent https://snap.berkeley.edu/ and then exports a JAR capable of interpreting or running the .xml that SNAP! allows to export.
This is our open roadmap for a Future Release. In other words, features listed here are not being actively worked on nor planned for inclusion in our next upcoming release, which is v3.1.
If you have started work on any of these items, please:
Legend
Bold - Must have for next compatibility-breaking release.
Infrastructure Improvements
Core Engine Improvements
SDK
com.jme3.app
com.jme3.post
com.jme3.font
com.jme3.app.state
com.jme3.system
AppSettings
:JmeContext.Type.Display
is capable of being resized or not (by dragging the edges of the window). Such resize attempts will cause theSystemListener.reshape()
callback to be invoked with the new display resolution. This capability is already available in LWJGL and JOGL.SettingsDialog
com.jme3.audio
AudioEventListener
audioStateChanged(AudioState)
com.jme3.input
com.jme3.asset
AssetManager.registerAssetProcessor(Class<? extends AssetKey>)
.com.jme3.animation
com.jme3.scene
com.jme3.bullet
com.jme3.shader
com.jme3.effect
com.jme3.renderer
com.jme3.util