Adobe and Microsoft have specified an extension to glTF for cubemap-based lighting.
Currently, attempting to load such assets causes warnings:
Mar 13, 2024 10:59:16 PM com.jme3.scene.plugins.gltf.CustomContentManager readExtension
WARNING: Could not find loader for extension EXT_lights_image_based
Since the extension may be widely used in the future, it would be nice if jme3-plugins fully supported it.
Adobe and Microsoft have specified an extension to glTF for cubemap-based lighting.
Currently, attempting to load such assets causes warnings:
Since the extension may be widely used in the future, it would be nice if jme3-plugins fully supported it.
For examples, see EnvironmentTest in the glTF-Sample-Assets repo at GitHub.