Closed richardTingle closed 3 months ago
Fix bug where the clipRect would be left in the openGL state leading to surprising (clipped) results when later using GLRenderer#copyFrameBuffer
closes #2224
Hi @richardTingle , Was this tested with v3.7 as well or just with master branch?
I tested that the bug existed in 3.6 and master, but I tested the fix only in a locally built master
Fix bug where the clipRect would be left in the openGL state leading to surprising (clipped) results when later using GLRenderer#copyFrameBuffer
closes #2224