jMonkeyEngine / jmonkeyengine

A complete 3-D game development suite written in Java.
http://jmonkeyengine.org
BSD 3-Clause "New" or "Revised" License
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HingeJoint.enableMotor() not working #923

Open stephengold opened 5 years ago

stephengold commented 5 years ago

TestAttachGhostObject and TestPhysicsHingeJoint both use the enableMotor() method to drive the motion of a HingeJoint. Even with the maxMotorImpulse cranked up to 1e10, invoking enableMotor() appears to have no effect in these simulations. I tested both JBullet and NativeBullet.

pspeed42 commented 5 years ago

This "fix" makes no sense at all but is otherwise completely harmless for a 3.2.2 release.

stephengold commented 5 years ago

A new issue that's possibly related: #1141