When playing with Shader Nodes, I changed something in Text (specifically I changed the MatParam Name and then also connected this to the ColorMult).
Now obviously the UI Part doesn't recognize this change. It should.
If not, it should at least prevent the Exception:
java.lang.NullPointerException
at com.jme3.gde.materialdefinition.editor.MatDefEditorlElement.findConnectPoint(MatDefEditorlElement.java:652)
at com.jme3.gde.materialdefinition.editor.MatDefEditorlElement.makeConnection(MatDefEditorlElement.java:664)
at com.jme3.gde.materialdefinition.editor.MatDefEditorlElement.initDiagram(MatDefEditorlElement.java:219)
at com.jme3.gde.materialdefinition.editor.MatDefEditorlElement.reload(MatDefEditorlElement.java:765)
at com.jme3.gde.materialdefinition.editor.MatDefEditorlElement.componentShowing(MatDefEditorlElement.java:491)
at org.netbeans.core.multiview.MultiViewPeer.showCurrentElement(MultiViewPeer.java:480)
at org.netbeans.core.multiview.MultiViewPeer.showCurrentElement(MultiViewPeer.java:437)
When playing with Shader Nodes, I changed something in
Text
(specifically I changed the MatParam Name and then also connected this to the ColorMult). Now obviously the UI Part doesn't recognize this change. It should.If not, it should at least prevent the Exception: