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jaBote
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Plong
Simple pong implementation in vhdl, edited into an Arkanoid implementation for a college Project
BSD 2-Clause "Simplified" License
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Ball starts at the center of the screen, breaking a lot of balls in a row
#21
jaBote
closed
10 years ago
0
Seemingly, all rebounds on the bar are to the left? why?
#20
jaBote
closed
10 years ago
0
Add the bricks to the actual gameplay
#19
jaBote
closed
10 years ago
0
Remove middle line as it's unneeded
#18
jaBote
closed
10 years ago
0
UCF files missing for new buttons!
#17
jaBote
closed
10 years ago
1
I don't know how to replace characters in the game!
#16
jaBote
closed
10 years ago
2
Change game to be vertical action, not horizontal
#15
jaBote
closed
10 years ago
0
When starting an Arkanoid live, ball starts stuck to the bar.
#14
jaBote
closed
10 years ago
1
Remove 2-player system
#13
jaBote
closed
10 years ago
0
Add lives system
#12
jaBote
closed
10 years ago
0
Add brick graphics
#11
jaBote
closed
10 years ago
1
Add rebound angles for the ball depending on the bar
#10
jaBote
closed
10 years ago
0
Transpose bar graphic
#9
jaBote
closed
10 years ago
0
New feature tracking summary
#8
jaBote
opened
10 years ago
0
Revert match points score because we need another score system
#7
jaBote
closed
10 years ago
0
Revert bar shortening since it's too short to be used on the lower edge of the screen
#6
jaBote
closed
10 years ago
0
Revert ball acceleration
#5
jaBote
closed
10 years ago
0
Revert NES joystick controls
#4
jaBote
closed
10 years ago
0
Revert tracking summary
#3
jaBote
opened
10 years ago
2
Documentation
#2
jaBote
opened
10 years ago
0
basic remodels
#1
jaBote
closed
10 years ago
1