Closed jabuwu closed 1 year ago
I've introduced the feature workaround_5732
which circumvents this problem. It does so by keeping meshes and materials around forever. It is far from the ideal solution.
It might be possible to drop them overtime to avoid running up memory as more and more meshes are created and destroyed, until this is fixed upstream.
Fixed in https://github.com/bevyengine/bevy/pull/8446. Removed workaround_5732
in the bevy_main
branch.
Destroying Spine entities in the WASM build can cause the application to hang forever.
Bevy issue: https://github.com/bevyengine/bevy/issues/5732