Closed brandon-reinhart closed 10 months ago
You could attach a Name component to your bones, etc. For example:
commands.entity(spine_bone_entity).insert(Name::new(format!( "spine_bone ({:?})", spine_bone_entity )));
Tools that display an entity can use the Name to differentiate them. This makes examining entities during debugging using tools such as bevy-inspector-egui much easier.
Note that adding the entity id to the name is helpful, as shown above.
You could attach a Name component to your bones, etc. For example:
Tools that display an entity can use the Name to differentiate them. This makes examining entities during debugging using tools such as bevy-inspector-egui much easier.
Note that adding the entity id to the name is helpful, as shown above.