Open jabuwu opened 1 year ago
As noted in the PMA shader, some work needs to be done for PMA textures to "just work" in Bevy.
https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/src/fragment_pma.wgsl
More discussion here: https://github.com/bevyengine/bevy/issues/6315
This issue extends to using linear textures, so, for now, I've added an example showing how to convert all Spine-loaded textures to nearest: https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/examples/nearest_textures.rs
Of course, nearest textures really aren't ideal either, so for now it might be best to avoid PMA altogether.
As noted in the PMA shader, some work needs to be done for PMA textures to "just work" in Bevy.
https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/src/fragment_pma.wgsl
More discussion here: https://github.com/bevyengine/bevy/issues/6315
This issue extends to using linear textures, so, for now, I've added an example showing how to convert all Spine-loaded textures to nearest: https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/examples/nearest_textures.rs
Of course, nearest textures really aren't ideal either, so for now it might be best to avoid PMA altogether.