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jac3km4
/
redscript
Compiler/decompiler toolkit for redscript
MIT License
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Suggestion: better overwrite/conflict logs
#107
v1ld
opened
1 week ago
0
Virustotal Threats on .26 compared to .24
#106
NeatoPurrito
closed
1 month ago
3
incorrect mangling of a scripted override of a native method
#105
jac3km4
opened
2 months ago
0
Crash when unregistering callback Input/Key
#104
manavortex
closed
7 months ago
3
0.5.17.zip "can't be opened as an archive"
#103
Ranzionu
closed
10 months ago
0
A device which does not exist was specified. (os error 433)
#102
YennIsHere
closed
11 months ago
2
Decompiled code not compiling
#100
rfuzzo
opened
1 year ago
0
There was a mistake before entering the game
#99
gaoningguo
closed
9 months ago
1
Crashing issues on latest release
#98
firinggamers
closed
1 year ago
3
V0.5.15 vs v0.5.16 Atelier reds Issue
#96
Kyberos
closed
1 year ago
3
CTD on v1.63
#95
spacesynth
closed
1 year ago
3
Try to apply PGO and/or BOLT
#94
zamazan4ik
opened
1 year ago
0
Allow multiple source arguments in compile/lint
#93
jackhumbert
closed
1 year ago
1
Implements test matrix for all args, fixes all args, adds defaults for Opts
#92
jackhumbert
closed
1 year ago
3
Adds the -compilePathsFile arg
#91
jackhumbert
closed
1 year ago
0
Adds more Cybercmd tests to for file/directory ordering
#90
jackhumbert
closed
1 year ago
1
Test PR
#89
jac3km4
closed
1 year ago
0
Allow multiple -compile args
#88
jackhumbert
closed
1 year ago
1
[Issue] redscript doesn't seem to work with 1.61 DLSS3 patch
#86
ghost
closed
1 year ago
1
Allow classes to be enabled/disabled depending on if a module exists
#85
Technic235
opened
1 year ago
0
Private visibility of method not honored in subclass
#84
shiide
opened
1 year ago
3
0.5.8 - constant pool error on launch
#83
RepublicStooge
closed
1 year ago
0
0.5.9 - CLI does not run without optional arguments
#82
Csimbi
closed
9 months ago
3
Optimize cache access and generation
#81
ProphetLamb
opened
1 year ago
0
Error recovery using lexer parser separation
#80
ProphetLamb
opened
1 year ago
11
Cyberpunk doesn't launch if redscript is installed
#79
Edvards55
closed
1 year ago
1
Cyberpunk 1.61 compatibility
#78
ddimick
closed
1 year ago
1
Custom bundle paths
#77
jac3km4
closed
2 years ago
0
Struct inheritance
#76
psiberx
closed
1 year ago
5
Fixed ssc: final.redscripts.bk not found error
#75
ForserX
closed
2 years ago
0
Log enhancement
#74
ForserX
closed
2 years ago
8
Diagnostic passes
#73
jac3km4
closed
2 years ago
0
Nexus Version is (possibly) out of date
#72
Krythulu
closed
2 years ago
1
Basic struct support
#71
jac3km4
closed
2 years ago
0
Allow importing native structs/defining new structs
#70
neostalgic
closed
2 years ago
3
Compiler allows comparing unrelated types
#69
jac3km4
opened
2 years ago
0
Ability to add new members for enums
#68
b13nxx
opened
2 years ago
0
Support for the persistent keyword
#67
jac3km4
closed
2 years ago
0
Extending `PersistentState` is not safe
#64
jac3km4
opened
2 years ago
1
wrapMethod causes issues with callbacks
#63
jac3km4
closed
2 years ago
2
No ideas what im doing just bought a pc, is something supposed to happen as i open the game like options or something or just drag r6 and engine into cp2077 root and ggo?
#62
Calvindb97
closed
2 years ago
1
Extended Variant Support
#61
flibdev
closed
2 years ago
0
Syntax Error when trying to declare native headers for use with RED4ext
#60
jackhumbert
closed
2 years ago
1
Conditional compilation
#59
jac3km4
closed
3 years ago
0
Lint hangs when @wrapMethod is used with an incorrect header
#58
jackhumbert
closed
9 months ago
2
String interpolation
#57
jac3km4
closed
3 years ago
0
Corrupted scripts if parent class is declared after child
#56
psiberx
closed
3 years ago
3
UTF8 String Decoding
#55
flibdev
closed
3 years ago
2
Fixed bug with encoding new native functions
#54
flibdev
closed
3 years ago
0
IDE-friendliness additions
#53
jac3km4
closed
3 years ago
0
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