Open eduardfossas opened 2 years ago
no performance impact. wgsl file will be converted to string in the pipeline. starting from video series 42, I started to use wgsl extension to write shader code because it it easier to code that the string.
use uniform buffer to pass vec4 to shader.
Hello, I am following your examples in the book and the videos on youtube and I see you decided to go for a template string inside a typescript file instead of using wgsl extension. I have two questions regarding this:
Thank you very much for sharing your experience.