Closed CreamyCookie closed 7 years ago
Depending on whether you want to use JACK or not, you'd either start the JACK server first, or you'd compile openal-soft without JACK. (Also, it looks like openal-soft doesn't use JACK1, it uses JACK2)
@joshdekock Well, I agree with the OpenAL Soft developers here. There should be a way to "tell libjack that a failed connection isn't a problem and don't print that" error message.
Also, it looks like openal-soft doesn't use JACK1, it uses JACK2
Are you sure? Isn't jack2 still unstable / unfinished?
There should be a way to "tell libjack that a failed connection isn't a problem and don't print that" error message.
Maybe, but you'll have to take that up with the JACK2 people.
And yes, I am sure. JackShmReadWritePtr::~JackShmReadWritePtr
is C++ (refers to the JackShmReadWritePtr destructor), and JACK1 is certainly not C++.
I'm getting the following message when I use LibGDX with lwjgl3, which uses OpenAl-Soft, which interacts with libjack:
I get this whether or not I'm playing or initializing a sound. Audio works though.
This is what the OpenAL Soft developer wrote about the issue (when I posted it on their bug tracker first):
I'm on Ubuntu 16.04. I don't know what else I need to provide, so feel free to ask me about any information you need to fix this.