What steps will reproduce the problem?
1. Run BobScreen example
What is the expected output? What do you see instead?
Expected out is 100 bob moving all around the Screen and bouncing off the
edges. However i am seeing
02-05 23:14:01.862: E/AndroidRuntime(16593): FATAL EXCEPTION: GLThread 10
02-05 23:14:01.862: E/AndroidRuntime(16593):
java.lang.IllegalArgumentException: Must use a native order direct Buffer
02-05 23:14:01.862: E/AndroidRuntime(16593): at
com.google.android.gles_jni.GLImpl.glVertexPointerBounds(Native Method)
02-05 23:14:01.862: E/AndroidRuntime(16593): at
com.google.android.gles_jni.GLImpl.glVertexPointer(GLImpl.java:1121)
02-05 23:14:01.862: E/AndroidRuntime(16593): at
game.util.Vertices.drawPrimitives(Vertices.java:74)
Code Line: gl10.glVertexPointer(2, GL10.GL_FLOAT, vertexSize, vertices);
where VertexSize is Size of one vertex
vertices is FloatBuffer
I tried to debug & search several times but was not able to get any solution.
Anybody please help me out?
Regards,
Gautam Verma
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by gau...@bitmagic.in on 5 Feb 2012 at 5:52
Original issue reported on code.google.com by
gau...@bitmagic.in
on 5 Feb 2012 at 5:52