jackducham / mm26-design

Game design for MechMania 26
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Design attack effects #18

Open jackducham opened 5 years ago

jackducham commented 5 years ago

Brainstorming unique effects that could be applied to weapons. Better to have a few effects that a really interesting than many effects that are boring (competitors can build a strategy around a very potent effect, but coding responses to lots of little effects is very unfun).

AOE: "Deal x damage to characters x away from the target"