Brainstorming unique effects that could be applied to weapons. Better to have a few effects that a really interesting than many effects that are boring (competitors can build a strategy around a very potent effect, but coding responses to lots of little effects is very unfun).
AOE: "Deal x damage to characters x away from the target"
Brainstorming unique effects that could be applied to weapons. Better to have a few effects that a really interesting than many effects that are boring (competitors can build a strategy around a very potent effect, but coding responses to lots of little effects is very unfun).
AOE: "Deal x damage to characters x away from the target"