As the game progresses, increase difficulty of selecting player's intended move. Possibilities could include blurred buttons, moving buttons, changed colors, shifting the order of buttons...
Deduct a small amount from player's cumulative earnings (function still in development) periodically to simulate tipping server.
As the game progresses, increase difficulty of selecting player's intended move. Possibilities could include blurred buttons, moving buttons, changed colors, shifting the order of buttons...
Deduct a small amount from player's cumulative earnings (function still in development) periodically to simulate tipping server.