Phasal Elf (losing upper/lower flavour, maybe change damage to force)
Star/Constellation Elf (maybe too close to astral elf)
Wind Elf or Sky Elf
Storm/Cloud elf (dealing lighting with the dash), maybe they live in cloud cities with giants
Temporal Elves (live in another timeline or higher temporal dimension)
Solar Elves (abilities change based on Dawn, Noon, Dusk)
Lunar Elves (abilities change based on lunar phase, like lunar sorc)
Fiend Elf (fire/cold damage)
Dragon Elf
Sky/Cloud/Zephyr Elf
Ability Scores: Lineage
Size: Medium
Speed: 30 ft.
Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Thunder Resistance. You have resistance to thunder damage.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses. You have proficiency in the Perception skill.
Cloud Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Cloud Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Gale Dash. Any creatures who's space you pass through must make a Strength saving throw or be pushed 5 feet away from you/the center of the line.
Thunderous Dash. Any creatures who's space you pass through take lightning or thunder damage (your choice) equal to your proficiency bonus.
Updraft Dash. After this movement, you gain a flying speed equal to your walking speed until the end of the current turn. You do not take any damage from falling on the current turn.
maybe keep forceful dash
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your Divine Dash effect, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Variant
Temporal/Echo/Kronos/Chrono Elf
Same traits as Cloud Elf except Storm Resitance is removed and CloudDash replaced with below.
Temporal Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Temporal Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Reversal Dash. At the end of the current turn, you can teleport to an unoccupied space you can see and have occupied at some point on the current turn.
Assaulting Dash. As part of the same bonus action, you can make one weapon attack against a creature who's space you pass through.
maybe keep forceful dash
Solar Elf
Same traits as Cloud Elf except thunder resitance is replaced with radiant/fire and Cloud Dash replaced with below.
Solar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Solar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Dawn Dash.
Noon Dash.fire/radiant damage
Dusk Dash.
Night Dash?invisibilitymaybe keep forceful dash
Lunar Elf
Same traits as Cloud Elf except thunder resitance is replaced with radiant and Cloud Dash replaced with below.
Lunar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Lunar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Full Moon Dash. You and any creatures who's space you pass through gain a +1 bonus to their Armor Class until the start of your next turn. temp hp instead?
New Moon Dash. Any creatures who's space you pass through must make a Constitution saving throw or become blinded until the start of your next turn. maybe move this one to solar
Expanding on Celestial/Revenant Elves
Ideas:
Sky/Cloud/Zephyr Elf
Ability Scores:
Lineage
Size: Medium Speed: 30 ft.Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Thunder Resistance. You have resistance to thunder damage.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses. You have proficiency in the Perception skill.
Cloud Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Cloud Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
you/the center of the line
.maybe keep forceful dash
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can change your Divine Dash effect, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Variant
Temporal/Echo/Kronos/Chrono Elf
Same traits as Cloud Elf except Storm Resitance is removed and CloudDash replaced with below.
Temporal Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Temporal Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
maybe keep forceful dash
Solar Elf
Same traits as Cloud Elf except thunder resitance is replaced with radiant/fire and Cloud Dash replaced with below.
Solar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Solar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
fire/radiant damage
Night Dash?
invisibility
maybe keep forceful dash
Lunar Elf
Same traits as Cloud Elf except thunder resitance is replaced with radiant and Cloud Dash replaced with below.
Lunar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Lunar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
temp hp instead?
maybe move this one to solar
maybe keep forceful dash