jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
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Path of the Bombard Barbarian #108

Open jackhaydock opened 1 year ago

jackhaydock commented 1 year ago

barbarian with a cannon

Ideas:


Bombastic Brilliance

Starting at 3rd level, you have grown used to working around explosives. You gain the following benefits:

Explosive Bombard

Starting at 3rd-level, you can produce and wield explosive cannon-like weapons known as bombards. During a long rest, you can produce a bombard. The bombard is heavy and unwieldy, only you can use it. You can only have one bombard at one time, creating a new one renders the old one useless.

You can use your bombard as a martial melee weapon with the two-handed and heavy properties. On a hit, the attack deals 2d6 + your Strength modifier bludgeoning damage.

When you take the Attack action on your turn, you can replace any of your attacks with a special explosive attack using your bombard. Each creature within a 20-foot cone or a 30-foot line (your choice) must make a Dexterity saving throw (DC equals 8 + your proficiency modifier + your Strength modifier). On a failed save, the creature takes 2d6 bludgeoning damage or half as much on a successful save. Whilst you are raging, you can add your rage damage to the damage of this attack.

Energetic Bombard

Starting at 6th level, attacks with your bombard count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, when you make an explosive attack with the bombard, you can replace the damage type with one of the following types; fire, lightning, piercing or thunder.

Packed Shot

Starting at 6th level, when you make an explosive attack with your Explosive Bombard, you can choose to pack a little extra punch. When you do so, the damage of the attack increases by 2d6 and creatures that fail the saving throw are subject to one of the following effects of your choice:

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest..

Improved Bombard

At 10th level, the damage of a melee and explosive attacks with your Explosive Bombard, increase to 3d6.

Mortar Shot

Sarting at 10th level, you learn to arc your bombard shots precisiely. When you make an explosive attack with your Explosive Bombard, you can choose to instead target a 15-foot cube centred on a point you can see within 120 feet. Creatures in the area can only benefit from cover directly above them within 15 feet.

Going Loud

Starting at 14th level, as a bonus action, or as a reaction whenever you are reduced to 0 hit points, you can expend a Hit Die, roll it, and denote several explosives on your person. You are unharmed by this but all other creatures within 15 feet of you must make a Dexterity saving throw (DC equals 8 + your Proficiency Bonus+ your Strength modifier) or take bludgeoning, fire, lightning or thunder damage (your choice) equal to the result of the roll + your Constituion modifer + your Strength modifier. A creature takes half as much damage on success. maybe this should be lower level, sounds fun

jackhaydock commented 1 year ago

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jackhaydock commented 1 year ago

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