jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
1 stars 1 forks source link

Oathbreaker Paladin (Revised) #113

Open jackhaydock opened 1 year ago

jackhaydock commented 1 year ago

Emphasise either Chaotic and/or evil not just evil OR rename to Oathbreaker (Chaotic) and focus on chaos, letting the player/DM decide which is most fitting OR even make one that covers all four extremes of alignment, with the player/DM choosing the most appropriate based on how the oath was broken <-- I went with this one

Ideas (Multi)

Do we include neutral? Oathbreaking feels like a major thing, and not so much neutrality


Features

Oathbreaker (Revised)

An Oathbreaker is a paladin who breaks their sacred oaths for some other purpose. Whatever devotion they felt for their previous tenets is gone. Only the paladin themselves remains. They may even feel a great enmity towards those who still follow their old ways.

Decide with your DM what kind of Oathbreaker you are based on your character and the nature of your oathbreaking; Good, Evil, Lawful or Chaotic. Your chosen type determines certain features and spells you gain. Typically, your oathbreaker type will reflect your alignment, though this doesn't always have to be the case, some oathbreakers might be attempting to be good but not quite be there yet, some might be defined more by the ideals they oppose than those they follow.

The Oathbreaker Paladin in the Dungeon Master's Guide explicitly states that they are evil and gains features based on necromancy and fear. This makes sense in some situations but not others. If an Oath of Conquest paladin breaks their oath to show mercy to would-be victims, does that make them evil? If an Oath of Crown paladin realises their liege and laws are corrupt and turns against them to protect the people, does that make them evil? This revised Oathbreaker subclass attempts to resolve such issues by presenting more options for the Oathbreaker, allowing players and DM to decide based on the situation.

Oathbreaker Spells

You gain oathbreaker spells at the paladin levels listed, depending on the type of oathbreaker you are.

Oathbreaker Spells

Paladin Level Good Spells Evil Spells Lawful Spells Chaotic Spells
3rd bless, cure wounds, heroism bane*, hellish rebuke*, inflict wounds* command, detect magic chaos bolt*
5th aid, lesser restoration darkness* hold person*, zone of truth* misty step*
9th remove curse bestow curse*, summon undead?* counterspell* conjure animals*, summon fey?*
13th summon construct?* confusion*
17th summon celestial?* dominate person* dominate person*, hold monster*

2 each, or grant a base spell and 1 for each type * non-paladin, include a few of these

Channel Divinity: Agent of Opposition/Extremes/Ideals

As an action, you can use your Channel divinity to target up to three creatures / a number of creatures equal to your proficiency bonus that you can see within 30 feet. The targets are subject to an effect below, depending on your Oathbreaker type.

Good. A wave of soothing sounds or divine energy washes over the targets. Each target regains hit points equal to 2d6 + your charisma modifier.

Evil. Each creature must make a Wisdom saving throw or become frightened of you for 1 minute. If a frightened creature ends its turn more than 30 feet from you or ends its turn without line of sight to you, it can repeat the saving throw, ending the effect on a success.

Lawful. 10 on attack rolls, or avg damage instead of rolling?

Chaotic. You fill the targets' heads with confusing noises, images and other distractions. The next time before the start of your next turn that a target creature chooses another creature as a target, it must first make a Wisdom/Intelligence saving throw. On a fail, it must instead choose a random creature within range to become the new target.

Channel Divinity: Tip the Scales/Impose Ideals

When you or a creature you can see within 30 feet makes an attack roll, you can use your Channel Divinity as a reaction to impose an effect based on your Oathbreaker type.

Good. If the attack hits, the damage taken by the target is reduced by xdx.

Evil. extra damage or frightened.

Lawful. The attack roll cannot be affected by advantage or disadvantage.

Chaotic. On a hit, each creature within 5 feet of the attack's target (including the target and possibly the creature that made the attack) must make a Constitution saving throw or take 1d6 force damage and be instantly teleported to a random unoccupied space within 10 feet of their original space / the target. On a success, a creature takes half damage and isn't teleported. could remove the damage part

Control Beings alt to above

As an action, you can choose a creature you can see within 30 feet that has a CR lower than your paladin level, and force that creature to make a Wisdom saving throw or be subject to your influence. Your oathbreaker type defines the kinds of creatures you can target and the control you exert over them.

Good. You target a celestial or tbd.

Evil. You target an undead or fiend creature with a CR that is lower than your paladin level. On a failed save, the target must obey your commands for the next 24 hours, or until you use this feature again.

Lawful. You target a construct.

Chaotic. You target a beast or fey creature with an intelligence score of 6 or lower.

7th level aura feature tbd

15th level feature tbd

20th level feature tbd