Medium Humanoid (Dwarf, Retainer)Armor Class 13 (light armour)
Hit Points Eight times their level (number of d10 hit dice equal to their level)
Speed 30ft
STR
DEX
CON
INT
WIS
CHA
10
16
12
10
12
10
Saving Throws Str +PB, Dex +PB, Con +PB, Int +PB, Wis +PB, Cha +PB
Skills Acrobatics +3 plus PB, Stealth +3 plus PB
Damage Resistances Poison
Senses darkvision 60 ft., passive Perception 11
Languages Common, Dwarvish
Dwarven Resilience.tbd has advantage on saving throws against poison.
Retainer.tbd is a retainer, as described in Flee Mortals by MCDM Productions.
Fletcher.tbd is a follower of Tresmed and has proficiency with Woodcarver's Tools.
Actions
Signature Attack. Ranged Weapon Attack +3 plus PB to hit, range150/600 ft. one target. Hit: 1d8 plus PB piercing damage. Beginning at 7th level, tbd can make this attack twice, instead of once, when they take the Attack action on their turn.
5th Level: Special Shot (5/day):tbd makes a signature attack against all creatures in a 20-foot cone or a 30-foot line.
(note if there's a ridiculous number of targets I might just use one attack roll for time's sake)
7th Level: Arrowsmith (3/day)tbd turns an arrow into a random common or uncommon trick arrow. The arrow remains magical until it is used, or until the next dawn.
7th Level: Primal's Awareness (3/day) For the next minute, tbd can sense whether the following types of creatures are present within 1 mile of them: aberrations, beasts, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.
7th Level: Prince of Archers (3/day).tbd
Bonus Actions
3rd Level: Acrobatic Archer (3/day): As a bonus action, tbd jumps 5xPB feet without provoking opportunity attacks. During this jump, tbd can make a signature attack. If tbd is above the target, this attack has advantage. On a hit, this attack deals PB extra damage.
7th Level: Nature's Veil (3/day)tbd becomes invisible until the start of their next turn.
7th Level: Hunter's Mark (5/day) When tbd hits a creature with an attack roll, they can mark the target for up to an hour, or until they lose concentration (as if concentration on a spell). For the duration, attacks tbd makes against the target deal an additional 1d6 damage and tbd has advantage on ability checks to locate or track the target.
tbd Ikki's Retainer
Medium Humanoid (Dwarf, Retainer)Armor Class 15 (Medium Armor)
Hit Points Eight times their level (number of d10 hit dice equal to their level)
Speed 30ft
STR
DEX
CON
INT
WIS
CHA
16
10
10
10
12
12
Saving Throws Str +PB, Dex +PB, Con +PB, Int +PB, Wis +PB, Cha +PB
Skills Religion +1 plus PB, Intimidation +1 plus PB
Damage Resistances Poison
Senses darkvision 60 ft., passive Perception 11
Languages Common, Dwarvish
Dwarven Resilience.tbd has advantage on saving throws against poison.
Retainer.tbd is a retainer, as described in Flee Mortals by MCDM Productions.
tbd, Herald?.tbd is a follower of Skjalver, and has proficiency in tbd performance/caligrapher's supplies
Actions
Signature Attack (Longshoreman's Hook). Melee Weapon Attack +3 plus PB to hit, reach 5 ft. one target. Hit: 2d4 plus PB piercing damage. tbd can forgo damage to force the target to make a Strength saving throw against the attack roll or become prone. Beginning at 7th level, tbd can make this attack twice, instead of once, when they take the Attack action on their turn.
3rd Level: Death Smite (5/day).tbd makes a signature attack, dealing an additional PBd6 necrotic damage on a hit.
5th Level: Fear of Death (3/day).tbd chooses PB creatures that they can see within 30 feet. Each creature must make a DC 10 plus PB Wisdom saving throw or become frightened of tbd for 1 minute (save ends at end of turn). tbd has advantage on attack rolls against creatures frightened by them.
Reactions
7th Level: Bolstering Aura (5/day). When a creature tbd can see within 30 feet makes a saving throw, tbd can use a reaction to grant them a PB bonus to the saving throw.
tbd magnus's Retainer
Medium Humanoid (Dwarf, Retainer)Armor Class 15 (Medium Armour)
Hit Points Eight times their level (number of d10 hit dice equal to their level)
Speed 30ft
STR
DEX
CON
INT
WIS
CHA
12
10
12
10
16
10
Saving Throws Str +PB, Dex +PB, Con +PB, Int +PB, Wis +PB, Cha +PB
Skills Nature +3 plus PB, Survival +3 plus PB
Damage Resistances Poison
Senses darkvision 60 ft., passive Perception 13
Languages Common, Dwarvish
Dwarven Resilience.tbd has advantage on saving throws against poison.
Retainer.tbd is a retainer, as described in Flee Mortals by MCDM Productions.
Brewer.tbd is a follower of Olga, and has proficiency in brewer's supplies.
Actions
Signature Attack (Thorn/Grapevine/Hopvine Whip). Melee Spell Attack +3 plus PB to hit, reach 30 ft. one target. Hit: 1d6 piercing damage. If the target is Large or smaller, it is pulled 10 feet towards tbd. Beginning at 7th level, the damage of this attack increases to 2d6.
5th Level: Magic Drinks (3/day).tbd casts one of the following spells at 2nd-level; cure wounds, entangle, goodberry, lesser restoration, protection from poison. Wisdom is their spellcasting ability, and these spells often take forms associated with drinking and feasting. For example, goodberry might appear as small drinks while entangle might appear as hop vines or spectral feasters.
7th Level: Volatile Beverages (3/day).tbd, alchemist fire
7th Level: Action Surge (1/day).tbd takes one additional action on the current turn.
Bonus Actions
3rd Level: Skinchange (3/day). As a bonus action, tbd transforms into a more bestial form, gaining two of the following effects for the next hour, or until they are reduced to 0 hit points:
Keen Senses.tbd gains advantage on Wisdom (Perception) checks.
Natural Weapons.tbd's unarmed strikes use Wisdom in place of Strength for the attack roll. On a hit, the attack deals 1d8 + PB bludgeoning, piercing or slashing (tbd's choice). Beginning at 7th level, tbd can make two unarmed strikes when they take the Attack action while in skinchange form, and these attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Scrambler.tbd gains a climbing speed equal to their walking speed.
Size Change.tbd changes size by one size category. If they become one size larger, they have advantage on Strength checks. If they become a size smaller, they have advantage on Dexterity checks.
Swimmer.tbd gains a swimming equal to their walking speed and can breathe underwater.
Tough Hide.tbd gains temporary hit points equal to three times their level. They lose these temporary hit points when the skinchange ends.
Retainer statblocks for the AnS party
tbd Egil's Retainer
Medium Humanoid (Dwarf, Retainer) Armor Class 13 (light armour) Hit Points Eight times their level (number of d10 hit dice equal to their level) Speed 30ft
Saving Throws Str +PB, Dex +PB, Con +PB, Int +PB, Wis +PB, Cha +PB Skills Acrobatics +3 plus PB, Stealth +3 plus PB Damage Resistances Poison Senses darkvision 60 ft., passive Perception 11 Languages Common, Dwarvish
Dwarven Resilience.
tbd
has advantage on saving throws against poison.Retainer.
tbd
is a retainer, as described in Flee Mortals by MCDM Productions.Fletcher.
tbd
is a follower of Tresmed and has proficiency with Woodcarver's Tools.Actions
Signature Attack. Ranged Weapon Attack +3 plus PB to hit, range150/600 ft. one target. Hit: 1d8 plus PB piercing damage. Beginning at 7th level,
tbd
can make this attack twice, instead of once, when they take the Attack action on their turn.5th Level: Special Shot (5/day):
tbd
makes a signature attack against all creatures in a 20-foot cone or a 30-foot line.(note if there's a ridiculous number of targets I might just use one attack roll for time's sake)
7th Level: Arrowsmith (3/day)
tbd
turns an arrow into a random common or uncommon trick arrow. The arrow remains magical until it is used, or until the next dawn.7th Level: Primal's Awareness (3/day) For the next minute,
tbd
can sense whether the following types of creatures are present within 1 mile of them: aberrations,beasts
, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.7th Level: Prince of Archers (3/day).
tbd
Bonus Actions
3rd Level: Acrobatic Archer (3/day): As a bonus action,
tbd
jumps 5xPB feet without provoking opportunity attacks. During this jump,tbd
can make a signature attack. Iftbd
is above the target, this attack has advantage. On a hit, this attack deals PB extra damage.7th Level: Nature's Veil (3/day)
tbd
becomes invisible until the start of their next turn.7th Level: Hunter's Mark (5/day) When
tbd
hits a creature with an attack roll, they can mark the target for up to an hour, or until they lose concentration (as if concentration on a spell). For the duration, attackstbd
makes against the target deal an additional 1d6 damage andtbd
has advantage on ability checks to locate or track the target.tbd Ikki's Retainer
Medium Humanoid (Dwarf, Retainer) Armor Class 15 (Medium Armor) Hit Points Eight times their level (number of d10 hit dice equal to their level) Speed 30ft
Saving Throws Str +PB, Dex +PB, Con +PB, Int +PB, Wis +PB, Cha +PB Skills Religion +1 plus PB, Intimidation +1 plus PB Damage Resistances Poison Senses darkvision 60 ft., passive Perception 11 Languages Common, Dwarvish
Dwarven Resilience.
tbd
has advantage on saving throws against poison.Retainer.
tbd
is a retainer, as described in Flee Mortals by MCDM Productions.tbd, Herald?
.tbd
is a follower of Skjalver, and has proficiency intbd performance/caligrapher's supplies
Actions
Signature Attack (Longshoreman's Hook). Melee Weapon Attack +3 plus PB to hit, reach 5 ft. one target. Hit:
2d4
plus PB piercing damage.tbd
can forgo damage to force the target to make a Strength saving throw against the attack roll or become prone. Beginning at 7th level,tbd
can make this attack twice, instead of once, when they take the Attack action on their turn.3rd Level: Death Smite (5/day).
tbd
makes a signature attack, dealing an additional PBd6 necrotic damage on a hit.5th Level: Fear of Death (3/day).
tbd
chooses PB creatures that they can see within 30 feet. Each creature must make a DC 10 plus PB Wisdom saving throw or become frightened oftbd
for 1 minute (save ends at end of turn).tbd
has advantage on attack rolls against creatures frightened by them.Reactions
7th Level: Bolstering Aura (5/day). When a creature
tbd
can see within 30 feet makes a saving throw,tbd
can use a reaction to grant them a PB bonus to the saving throw.tbd magnus's Retainer
Medium Humanoid (Dwarf, Retainer) Armor Class 15 (Medium Armour) Hit Points Eight times their level (number of d10 hit dice equal to their level) Speed 30ft
Saving Throws Str +PB, Dex +PB, Con +PB, Int +PB, Wis +PB, Cha +PB Skills Nature +3 plus PB, Survival +3 plus PB Damage Resistances Poison Senses darkvision 60 ft., passive Perception 13 Languages Common, Dwarvish
Dwarven Resilience.
tbd
has advantage on saving throws against poison.Retainer.
tbd
is a retainer, as described in Flee Mortals by MCDM Productions.Brewer.
tbd
is a follower of Olga, and has proficiency in brewer's supplies.Actions
Signature Attack (
Thorn/Grapevine/Hopvine
Whip). Melee Spell Attack +3 plus PB to hit, reach 30 ft. one target. Hit: 1d6 piercing damage. If the target is Large or smaller, it is pulled 10 feet towardstbd
. Beginning at 7th level, the damage of this attack increases to 2d6.5th Level: Magic Drinks (3/day).
tbd
casts one of the following spells at 2nd-level;cure wounds, entangle, goodberry, lesser restoration, protection from poison
. Wisdom is their spellcasting ability, and these spells often take forms associated with drinking and feasting. For example, goodberry might appear as small drinks while entangle might appear as hop vines or spectral feasters.7th Level: Volatile Beverages (3/day).
tbd, alchemist fire
7th Level: Action Surge (1/day).
tbd
takes one additional action on the current turn.Bonus Actions
3rd Level: Skinchange (3/day). As a bonus action,
tbd
transforms into a more bestial form, gaining two of the following effects for the next hour, or until they are reduced to 0 hit points:tbd
gains advantage on Wisdom (Perception) checks.tbd
's unarmed strikes use Wisdom in place of Strength for the attack roll. On a hit, the attack deals 1d8 + PB bludgeoning, piercing or slashing (tbd
's choice). Beginning at 7th level,tbd
can make two unarmed strikes when they take the Attack action while in skinchange form, and these attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.tbd
gains a climbing speed equal to their walking speed.tbd
changes size by one size category. If they become one size larger, they have advantage on Strength checks. If they become a size smaller, they have advantage on Dexterity checks.tbd
gains a swimming equal to their walking speed and can breathe underwater.tbd
gains temporary hit points equal to three times their level. They lose these temporary hit points when the skinchange ends.