jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
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Forced movement damage #130

Open jackhaydock opened 9 months ago

jackhaydock commented 9 months ago

Rules for damage from forced movement. inspired by MCDM

When a creature would be forced into the space of another creature or object, both take damage and potentially absorb movement.

Size difference. When a moving creature would be forced into the space of an object or creature that is two or more sizes smaller than it, and is not fixed in place. The impacted target is harmlessly pushed aside or knocked prone without reducing the remaining movement. If the movem

Moving through creatures and objects. If the impacted target is reduced to 0 hit points as a result of slamming damage, the moving creature then continues moving for the remainder of the forced movement.

Resilient Objects and Creatures. The DM may decide that some creatures or object cannot be moved through, regardless of the damage they take from moving creatures. For example, robust cave walls or solid iron doors are unlikely to be significantly harmed by moving creatures. For these objects, they do not take damage from being impacted by moving creatures. The creature stills takes damage from slamming into these objects based on the remaining movement. The movement is always eventually reduced to 0.


Version 2

simplest use of existing rules but does mean tracking object hp and that damage movement will rarely surpass 1d6

Slamming into other objects and creatures

When a creature would be forced into the space of another creature or object, treat the moving creature as if it fell the remaing distance (including the rules for falling onto another creature). An impacted object also takes the same damage the moving creature (before any resistance or reactions). If the impacted target is reduced to 0, the moving creature keeps moving for the remaining movement reduced by a number of feet equal to the damage taken by the impacted target. The DM might decide that an impacted object, such as a thick stone wall, would never take significant damage from moving creatures and, as such will not bother tracking its hit points and the moving creature always stops moving.

Examples:

Optional Rule: Shove Slams

When a creature use the Shove action to force a creature into the space of another creature object that is the target's size or larger, the moving creature can be treated as if it was forced 10 feet for the purposes of damage.


Forced movement resiliance

Material Fragile Average Resilient
glass, ice 5ft 5ft 10ft
Wood, bone 5ft 10ft 15ft
Stone 10ft 20ft 30ft
Iron, steel 20ft 30ft 40ft
Mithral

Adamantine