jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
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Subclass: Vampiric Sorcerer #33

Open jackhaydock opened 1 year ago

jackhaydock commented 1 year ago

Ideas:

Vampiric Sorcerer

You have inherited some, but not all, of the traits of a vampire. Perhaps you are descended from a vampire or perhaps you, or an ancestor, were bitten but not fully turned or perhaps you are a fully fledged vampire but your vampiric traits are partially suppressed in some manner. Regardless, you vampiric heritage manifests itself through your magic.

Additionally, you develop a vampire-like quirk. While this quirk alone does not give you meaningful abilities or vulnerabilities, it can include subtle traits in your appearance, mannerisms or tastes. Choose one or more quirks from the Vampiric Quirks table, determine them randomly or work with your DM to create your own.

Vampiric Quirks 1d8 Quirk
1 Your skin or fur is unusually pale and direct sunlight causes you mild discomfort.
2 Garlic and holy water burn your mouth and eyes like hot chillies.
3 Wooden stakes and some holy symbols may startle and upset you when you see them.
4 You are instinctively hesitant to enter a place of residence without invitation.
5 You have vampire-like fangs.
6 Your eyes are an unnatural color and seem to glow faintly.
7 You sometimes think wolves and bats can understand you and you them in return.
8 Running water makes you nervous.

Vampiric Magic

You learn additional spells when you reach certain levels in this class, as shown on the Vampiric Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Vampiric Magic Sorcerer Level Spells
1st Charm Person, False Life
3rd Pass without Trace*, Spider Climb
5th Fly, Vampiric Touch*
7th Blight, Polymorph
9th Dominate Person, Far Step

*non-sorc

Creature of the Night

Starting at 1st level, you have darkvision with a range of 60 feet. Additionally, while you are in dim light or darkness, you have a +2 bonus to your Armor Class and Dexterity saving throws.

Claws and Fangs

At 1st level, you learn the primal savagery cantrip. It counts as a sorcerer cantrip for you but it doesn't count against the number of cantrips you know. When you cast it, you can add your Charisma modifier to the damage dealt on a hit. You also deal necrotic damage rather than acid.

Cloak of Darkness

Starting at 1st level, you can use an action to magically condense darkness or mist into a tangible cloak of billowing. You can only have one cloak created in this way at one time, if you create another one, the previous one evaporates. Maybe change to use billowing action on any clothes?

Dread Thirst

Starting at 6th level, when you use a melee attack to kill a creature of CR3 or higher and that is not undead or construct, you can regain a number of expended sorcery points equal to one third of the creature's CR (rounded down). Once you use this feature, you cannot do so again until the start of your next turn. Or just limit to one point each creature

Undead Vitality

Starting at 6th level, you can use a bonus action to expend sorcery points and regain 1d10 + your Constitution modifier hit points per sorcery point expended.

Mist Form WIP

Starting at 14th level, you can use an action to transform into a medium cloud of mist for 1 minute, after which you revert to your true form. The effect ends early if you choose to end it (no action required), if you make an attack, cast a spell or are incapacitated.

While in mist form, you cannot speak, cast spells or manipulate objects. You are weightless, have a flying speed of 30ft, can hover and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, you can do so without squeezing, and you can't pass through water. You have advantage on Strength, Dexterity, and Constitution saving throws, are resistant to all damage, you are immune to the grappled and restrained conditions, and immune to any spell or effect that would alter your form.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Mist Form ALT

Starting at 14th level, you can use an action to transform into a vampiric mist for 1 hour, after which you revert to your normal form. The effect ends early if you choose to end it (no action required) or you are reduced to 0 hit points, any excess damage carries over to your normal form.

Your game statistics are replaced by that of the vampiric mist, but you retain your alignment, personality, proficiency bonus and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the mist. The DC for the mist's Life Drain action equals your sorcerer spell save DC.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

18th Level Feature TBD