jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
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Subclass: Gorgon Sorcerer #44

Open jackhaydock opened 1 year ago

jackhaydock commented 1 year ago

Maybe rename to Medusa Sorcerer as gorgon is the bull not the snake woman in dnd?

Features

Gorgon

Your innate magic comes from the power of gorgons....WIP

This influence manifests as a physical quirk which you determine by rolling on the Gorgon Sorcerer Quirk table below, or by choosing one that best fits your character. d6 Gorgon Sorcerer Quirk
1 You have scaled and/or slimey skin.
2 You have snake eyes or eyes that appear to be made of stone.
3 You have a snake tongue.
4 You sometimes hiss when you speak.
5 You have two snake like fangs.
6 1d4 tiny, harmless snakes live in your hair or wrapped around your body.

Gorgon Magic

You learn additional spells when you reach certain levels in this class, as shown on the Gorgon Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Gorgon Magic Sorcerer Level Spells
1st Bane*, Ray of Sickness
3rd Hold Person, Ray of Enfeeblement*
5th Fear, Slow
7th Freedom of Movement*, Phantasmal Killer, Stoneskin
9th Greater Restoration*, Hold Monster

Snake Whisperer

Starting at 1st level, you can speak to snakes, and you have advantage on checks to interect with them socially.

Additionally, you have resistance to poison damage and have advantage on saving throws to avoid or remove the posioned condition.

Petrifying Gaze

Starting at 6th level, you can use an action to target a creature that you can see, and that can see you, within 30ft of you and force them to make a Constitution saving throw against your sorcerer spell save DC. If the saving throw fails by 5 or more, or the creature willingly fails the saving throw, the creature is petrified for 1 minute. Otherwise, a creature that fails the save partly turns to stone and is restrained for 1 minute. A restrained creature can repeat the saving throw at the end of each of its turns, removing the condition on a success.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Is this too strong (perhaps petrified should also have a way out)?

14th level TBD

Improved Petrifying Gaze

Starting at 18th level, if a creature restrained by your Petrifying Gaze feature is still restrained by the end of its next turn and fails the repeated saving throw, it becomes petrified.

Additionally, a creature that is petrified by your Petrifying Gaze feature remains petrified until the creature is freed by the greater restoration spell or other magic.