Scatter line into cone (either lines they cast or are hit by)
Cast multiple lines when doing a line spell/effect
choose/roll colour for damage type or effect
Red: Fire
Orange: Fire/Radiant
Yellow: Radiant/Acid
Green: Acid/Posion
Blue: Cold/Lightning/Thunder
Indigo: Lightning/Psychic
Violet: Psychic
White?: Radiant/Free Choice OR Black: Necrotic
Generic 6: acid, cold, fire, lightning, radiant or psychic
teleport (i.e. bifrost)
summon temp pot of gold
gets dancing lights or prestidigitation
Gets sacred flame, limited use to target 1d6/1d8 creatures instead, each taking a different damage type
There's not a lot of fitting line spells, maybe give a spell like feature that fits
Features
Rainbow Domain
Rainbows mean many things to many gods; they can be a form of communication for Iris, a form of transport for Heimdall, an omen, a promise or simply a form of expression to any number of gods. WIP
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level.
Spells
1st
chaos bolt, chromatic orb, color spray, faerie fire
3rd
blur, branding smite, invisibility, misty step, mirror image (you and the images each appear in a different color), moonbeam (appears rainbow colored)
5th
hypnotic pattern, lightning bolt
7th
aura of purity, confusion, explosive propulsion, greater invisibility
9th
teleportation circle, wall of light
Narrow to 2 each
1st level TBD
Channel Divinity: Split the Ray WIP
When you cast a spell that targets a line originating from you, such as with the tbd spell, you can your Channel Divinity to instead target a cone of the same length (to a maximum of a 30-foot cone). Some additional features like additional damage or changing types?
Alternatively, when you are targeted by a spell or magic effect that targets a line, you can use a reaction and your Channel Divinity to transform the remainder of the line into a 15-foot cone. This needs to be worded very carefully
Channel Divinity: Chromatic Ray ALTWIP
As an action, you can use your Channel Divinity to summon a multicolored ray of divine light in either a 20-foot cone or 30-foot line originating from you. Each creature in the area must make a Constitution saving throw. On a failed save, a creature takes 2d8 radiant damage or half as much on a successful one. You choose the damage type for each creature individually; <list types here>
In addition, you can choose one of the following effects when you use this feature.
Blinding TBD. Creatures that fail the saving throw are also blinded until the start of your next turn.
Light Bridge. For the next minute, or until you lose concentration (as if concentrating on a spell), you and creatures you choose can move through area as if there were flying. A creature may use either its walking speed or flying speed if it has one. The area is also filled with bright light for the duration. maybe also move faster?
6th level feature TBD
Potent Spellcasting or Divine Strike
Blessed Strikes
8th-level cleric optional feature, which replaces the Potent Spellcasting or Divine Strike feature
You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
Rainbow based cleric
Ideas:
1d6/1d8
creatures instead, each taking a different damage typeThere's not a lot of fitting line spells, maybe give a spell like feature that fits
Features
Rainbow Domain
Rainbows mean many things to many gods; they can be a form of communication for Iris, a form of transport for Heimdall, an omen, a promise or simply a form of expression to any number of gods.
WIP
lightning bolt
Narrow to 2 each
1st level TBD
Channel Divinity: Split the Ray
WIP
When you cast a spell that targets a line originating from you, such as with the
tbd
spell, you can your Channel Divinity to instead target a cone of the same length (to a maximum of a 30-foot cone).Some additional features like additional damage or changing types?
Alternatively, when you are targeted by a spell or magic effect that targets a line, you can use a reaction and your Channel Divinity to transform the remainder of the line into a 15-foot cone.
This needs to be worded very carefully
Channel Divinity: Chromatic Ray
ALT
WIP
As an action, you can use your Channel Divinity to summon a multicolored ray of divine light in either a 20-foot cone or 30-foot line originating from you. Each creature in the area must make a Constitution saving throw. On a failed save, a creature takes 2d8
radiant
damage or half as much on a successful one.You choose the damage type for each creature individually; <list types here>
In addition, you can choose one of the following effects when you use this feature.
Blinding
TBD
. Creatures that fail the saving throw are also blinded until the start of your next turn.Light Bridge. For the next minute, or until you lose concentration (as if concentrating on a spell), you and creatures you choose can move through area as if there were flying. A creature may use either its walking speed or flying speed if it has one. The area is also filled with bright light for the duration.
maybe also move faster?
6th level feature TBD
Potent Spellcasting or Divine Strike
Blessed Strikes
8th-level cleric optional feature, which replaces the
Potent Spellcasting or Divine Strike
featureYou are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
17th level TBD