Chorus themed bard that gets bonuses based on allies joining in chorus
Ideas:
Choose form of Chorus; Divine (religious), Infernal (metal/orchestra), Populi (sports/protest chants), maybe Primal (tribal/druidic songs)
Chorus type grants additional bonus to inspiration depending on how many people use reaction to boost it (some of these may be split across lv3, 6 and 8)
divine gives user temp hp and maybe remove certain conditions
infernal lets user deal extra damage and/or resistance to damage (like a rage)
populi target can give an additional inspiration to another
primal elemental resistances?
(14th level) Divine intervention style feature drawing on power of chorus
divine can do spells from cleric list
infernal gets warlock list
populi get maybe wizard list (or just bard list, free high level spell is still strong)
primal get druid
(6th level?) Spirit guardians style feature where area is filled with spirits of chorus, dealing damage and hindering enemies. damage is boosted by number of allies within same area
divine gets angels and radiant damage, maybe something about boosting healing too
infernal gets demons and fire/cold/poison (maybe choice) damage, maybe bonuses to ally damage too
populi gets spectral commoners and force? damage, maybe slow effects, maybe bonuses to ally checks/attacks/saves too
primal gets nature spirits and maybe choice of elemental damage
Features
College of Harmony
Rousing Chorus
Starting at 3rd level, your music involves other creatures joining to create a piece greater than the sum of its parts. WIP
When a creature uses your Bardic Inspiration die, any willing creature within 30 feet of it and can be a heard by it, can use a reaction to join in the chorus. the first creature gains temporary hit points equal to one roll of your Bardic Inspiration die for each creature that joins the chorus (to a maximum number of dice equal to your Proficiency Bonus).
Additionally, the target of your Bardic Inspiration gains a additional benefits based on the form of your chorus; Angelic, Epic, Primal or Popular. you choose the form of your chorus when you get this feature, and can change the form whenever you gain a level in this class.
Angelic.WIP, your songs resonate with divine magic as you inspire watching celestials to join in. TBD
Epic. With epic themes and intense energy, your songs fill listeners with intense fury, rage and passion, rivalling that of even fiends. Perhaps this passion even attracts devils and demons to lend their own to it. When a creature uses your Bardic Inspiration for an attack roll and hits, that attack deals additional damage equal to the result of the roll.
Primal. Taking inspiration from oldest songs of mortals, your choruses weave ancient primordial energies into them. The spirits of nature itself are moved to join in your song. TBD
Popular. Your pieces may be simple, but in that simplicity is its strength, anyone can join in. Capturing the spirit of common people, your chants and tunes can inspire crowds to band together and move mountains. When a creature uses your Bardic Inspiration, they can choose one other creature other than yourself within 60 feet of them who can hear them. That creature can gains the benefits of your Bardic Inspiration. A second creature can only be chosen in this way once per use of your Bardic Inspiration feature.
Symphony/Orchestra of Violence
Starting at 6th level, you can use an action to call upon the spirits that enjoy your songs to aid you in battle. The spirits fill the area around out to a distance of 15 feet, and will continue to surround you for up to 10 minutes, or until you lose concentration (as if you were concentrating on a spell). For the duration, the spirits will attack your enemies and guard your allies. The appearance and effects of the spirits are determined by the form of your chorus.
Angelic. The spirits appear angelic and may add to your song with harps and WIP. At the end of each of your turns for the duration, any creatures you choose within the area must make a Wisdom saving throw or take radiant damage equal to three rolls of your Bardic Inspiration Die. On a successful save, the creature takes half as much damage. TBD, maybe some bonus to healing too
Epic. The spirits appear as mighty warriors tbd, imply humanoid, fiendish, giant or undead?, and may add their shouts, screams, horns and drums to your songs. At the end of each of your turns for the duration, any creatures you choose within the area must make a Wisdom saving throw or take fire, lightning or necrotic damage (your choice) equal to equal to three rolls of your Bardic Inspiration Die. On a successful save, the creature takes half as much damage. TBD, maybe some resistances too
Primal. Primordial nature spirits fill the area, as do the sounds of beasts, winds and rivers to join in your song. TBD
Popular. The spirits appear as ordinary, but passionate common folk and may their voices and improvised instruments to your song. TBD, force damage, choice of physical damage, restrain?
8th level tbd
Magic of the Crowd
Starting at 14th level, you can call upon those you inspire to aid you in performing great magic. You can attempt to cast a spell of 8th-level or lower without providing a spell slot or material components. The spell must be from a list determined by the form of your chorus; cleric for Angelic, warlock for Epic, druid for Primal or wizard/bard for Popular. You must succeed on a Charisma check (DC 8 + twice the spell's level) or the spell fails.
Once you successfully use this feature to cast a spell, you cannot use it again for 1d6/7 days.
Chorus themed bard that gets bonuses based on allies joining in chorus
Ideas:
Features
College of Harmony
Rousing Chorus
Starting at 3rd level, your music involves other creatures joining to create a piece greater than the sum of its parts.
WIP
When a creature uses your Bardic Inspiration die, any willing creature within 30 feet of it and can be a heard by it, can use a reaction to join in the chorus. the first creature gains temporary hit points equal to one roll of your Bardic Inspiration die for each creature that joins the chorus
(to a maximum number of dice equal to your Proficiency Bonus)
.Additionally, the target of your Bardic Inspiration gains a additional benefits based on the form of your chorus; Angelic, Epic, Primal or Popular. you choose the form of your chorus when you get this feature
, and can change the form whenever you gain a level in this class.
Angelic.
WIP
, your songs resonate with divine magic as you inspire watching celestials to join in.TBD
Epic. With epic themes and intense energy, your songs fill listeners with intense fury, rage and passion, rivalling that of even fiends. Perhaps this passion even attracts devils and demons to lend their own to it. When a creature uses your Bardic Inspiration for an attack roll and hits, that attack deals additional damage equal to the result of the roll.
Primal. Taking inspiration from oldest songs of mortals, your choruses weave ancient primordial energies into them. The spirits of nature itself are moved to join in your song.
TBD
Popular. Your pieces may be simple, but in that simplicity is its strength, anyone can join in. Capturing the spirit of common people, your chants and tunes can inspire crowds to band together and move mountains. When a creature uses your Bardic Inspiration, they can choose one other creature other than yourself within 60 feet of them who can hear them. That creature can gains the benefits of your Bardic Inspiration. A second creature can only be chosen in this way once per use of your Bardic Inspiration feature.
Symphony/Orchestra
of ViolenceStarting at 6th level, you can use an action to call upon the spirits that enjoy your songs to aid you in battle. The spirits fill the area around out to a distance of 15 feet, and will continue to surround you for up to 10 minutes, or until you lose concentration (as if you were concentrating on a spell). For the duration, the spirits will attack your enemies and guard your allies. The appearance and effects of the spirits are determined by the form of your chorus.
Angelic. The spirits appear angelic and may add to your song with harps and
WIP
. At the end of each of your turns for the duration, any creatures you choose within the area must make a Wisdom saving throw or take radiant damage equal to three rolls of your Bardic Inspiration Die. On a successful save, the creature takes half as much damage.TBD, maybe some bonus to healing too
Epic. The spirits appear as mighty warriors
tbd, imply humanoid, fiendish, giant or undead?
, and may add their shouts, screams, horns and drums to your songs. At the end of each of your turns for the duration, any creatures you choose within the area must make a Wisdom saving throw or takefire, lightning or necrotic damage (your choice)
equal to equal to three rolls of your Bardic Inspiration Die. On a successful save, the creature takes half as much damage.TBD, maybe some resistances too
Primal. Primordial nature spirits fill the area, as do the sounds of beasts, winds and rivers to join in your song.
TBD
Popular. The spirits appear as ordinary, but passionate common folk and may their voices and improvised instruments to your song.
TBD, force damage, choice of physical damage, restrain?
8th level tbd
Magic of the Crowd
Starting at 14th level, you can call upon those you inspire to aid you in performing great magic. You can attempt to cast a spell of 8th-level or lower without providing a spell slot or material components. The spell must be from a list determined by the form of your chorus; cleric for Angelic, warlock for Epic, druid for Primal or
wizard/bard
for Popular.You must succeed on a Charisma check (DC 8 + twice the spell's level) or the spell fails.
Once you
successfully
use this feature to cast a spell, you cannot use it again for1d6/7
days.