I am unsure about the 3rd and 4th benefits. I'm not going to give both and may opt against giving spare the dying and ASI.
This could maybe use something more interesting, maybe something that happens once you knock a creature unconscious (temp hp, extra attack?)
Non-Lethal Combatant
You've mastered the art of non-lethal take downs. You gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
You can choose to incapacitate a creature as per the Knocking a Creature Out rules (PHB pg. 198) even if you are using a ranged attack to deal the damage.
You know the Spare the Dying cantrip and can cast it as a reaction when a creature you see in range is reduced to 0 hit points.
When you make an attack roll that does not deal damage on a hit, you have advantage on the roll.
I am unsure about the 3rd and 4th benefits. I'm not going to give both and may opt against giving spare the dying and ASI.
This could maybe use something more interesting, maybe something that happens once you knock a creature unconscious (temp hp, extra attack?)
Non-Lethal Combatant
You've mastered the art of non-lethal take downs. You gain the following benefits: