jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
1 stars 1 forks source link

Subclass: Circle of Flora Druid #74

Open jackhaydock opened 1 year ago

jackhaydock commented 1 year ago

Can wild shape into plants OR gets starry form style feature:

Ideas for other features:

Features

Circle of Flora/Leaves/Soil

Plant Shape

Starting at 2nd level, you can use your Wild Shape as a bonus action to transform into a plant with a challenge rating that is equal or lower than your proficiency bonus. you can transform into a plant with a challenge rating as high as your druid level divided by 3, rounded down.

Arboreal Transformation

Optional Feature which replaces Plant Shape

As a bonus action, you can expend a use of your Wild Shape feature to transform your body an assume certain properties of plants. When you use this feature, choose one of the plant mutations from the list below. You gain the effects of the chosen mutation for 1 hour, or until you dismiss it (no action required) or use this feature again. When you reach 10th level in this class, you can choose two mutations instead of one when you use this feature.

Plant Mutations

Branching Arm. One of your arms transforms to resemble a thick tree branch. You gain a +1 bonus to your Armor Class. In addition, when you make an unarmed strike with the branch arm, you can use your Wisdom in place of your Strength for the attack and damage rolls. On a hit, these unarmed strikes deal 1d8 + your Wisdom modifier bludgeoning or slashing damage (your choice). When you reach xth level in this class, the damage die for the unarmed strikes increases to 1d10. ALT When you reach xth level in this class, the unarmed strike counts as magical for purposes....

Hardwood Flesh. Your skin becomes as tough as hardwood. You gain temporary hit points equal to twice your druid level and have resistance to bludgeoning and piercing damage from nonmagical attacks. You lose any remaining temporary hit points from this effect when your plant form ends. When you reach xth level in this class, you gain resistance to all bludgeoning and piercing damage.

Lashing Vines. Vine like tendril extend from your body. You gain a climbing speed equal to your walking speed and, as a bonus action, you can force a creature you see within 15 feet of you to make a Strength or Dexterity saving throw (its choice) against your druid spell save DC. On a fail, the creature becomes restrained by the vines. The creature can use an action to repeat the saving throw, removing the condition on a success. The effect also ends early if you are ever more than 30 feet from the restrained creature or you are incapacitated. You can have up to two creatures restrained in this way at any one time, and you can use a subsequent bonus action on your turn to move one or both restrained creatures up to 15 feet in a direction of your choice. When you reach xth level in this class, your climbing speed increases by 10ft Specify spider climb style

Steadfast Roots. Your feet grow heavy and study roots. While touching the ground, you have advantage on saving throws against being knocked prone or moved against your will. In addition, as a bonus action, you can rapidly extend your roots into loose earth at your feet until the start of your next turn. For this duration, your speed is 0 but you have advantage on all Strength and Dexterity saving throws and you cannot be knocked prone or moved against your will. When you reach xth level in this class, you gain an additional +2 bonus to Strength and Dexterity saving throws whilst your roots are extended into the ground.

Thorny Brush. Thorny brambles rapidly grow around you. The ground within 15 feet of you is difficult terrain for your enemies. As a bonus action on each of your turns you can choose a creature within this area, that creatures slashing damage equal to your twice your proficiency bonus. When you reach xth level in this class,....

Floral Conversation

Starting at 6th level, you can cast speak with plants without expending a spell slot or needing to have the spell prepared. You can cast the spell in this way a number of times equal to your proficiency bonus, and you regain all expended uses at the end of a long rest.

Second 6th level feature tbd

Guardian of the Forest

Starting at 10th level, you can expend 2 uses of your Wild Shape at the same time to transform yourself, or a willing creature you touch, into a treant. Attacks in this form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

If you transform another creature, that creature must abide by all the same rules of your Wild Shape using its own statistics, although the duration of the form is based on your druid level not its. Either you or the creature can choose to end the transformation with a bonus action.

14th level tbd