Open jackhaydock opened 1 year ago
Want to be careful to avoid implying that the players are engaging in human trafficking, the smuggling of people is likely more of an underground railroad or prison break situation. Maybe just straight don't allow unwillingly creatures, and assume anything like that should be an active quest rather than downtime.
Activity to smuggle objects and creatures (either for profit or rescuing)
Ideas:
TODO: consider rules for smuggling stuff *into* places
Downtime Activity: Smuggling
Characters may wish to secretly move items or creatures. They could wish to quietly acquire weapons to aid arm an upcoming revolution, they might be moving prisoners or slaves to freedom, or they may just be trying to make quick money by stealing valuable goods to fence.
The DM determines if a smuggling operation is feasible, generally a smuggling attempt requires the following:
The character must spend at least four workweeks and at least 50gp planning, scouting and preparing for the smuggling attempt. At the end of this duration, the character can make the attempt.
The character must make three checks. The DM decides the skills used for the checks, each check must use a different skill. Common skills used for smuggling may include Charisma (Deception), Dexterity (Stealth) or Wisdom (Survival). The DM may also request a spellcasting ability check in place of one of these skills if they are using spells to assist their smuggling, the character is proficient with this check. The DM also decides the DC for these checks, consult the Smuggling Difficulty table as a guide for setting the DC. Once the checks are made, consult the Smuggling Results table to see the outcome of the attempt.
Smuggling Difficulty
WIP, maybe just remove and let DM figure it out
Smuggling Results
TBD, jail?
Optional: Smuggling for Profit
Some characters may have greater motives for smuggling, others might just be in it for money.
WIP
Complications
Smuggling is risky business and complications happen. There's a 10 percent chance for every smuggling attempt that a complication occurs. If one does, roll on the Smuggling Complications table (or create a complication of your own).
Smuggling Complications
Some mechanical effect?