jackhaydock / Jackalope_Homebrew

Homebrew content for DnD 5e
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Flaming Fingers Cantrip #89

Open jackhaydock opened 1 year ago

jackhaydock commented 1 year ago

utility version of produce flame

Create a small flame in your hand. Then with later bonus actions you can alter the size, shape, colour and light of the flame. It can also be used to ignite flamable objects (like a torch)

Evolves to then ignite things at range maybe also extra damage to unarmed strikes


Flaming Fingers

evocation cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

When you cast the spell, or as a subsequent action while you have this flame, you can produce one of the following effects with it:

If you use the Evolving Cantrips supplement, you gain the following additional benefits when you reach certain levels.

At 5th Level. You can use the flame as an action to ignite a flammable object you can see within 15 feet of you that is not being worn or carried by a creature other than you. At 11th Level. You can make up to two flames appear simultaneously, each in a different hand. You can produce simultaneous effects with each flame as part of the same action. You may choose the same effect or a different one. At 17th Level.

Classes: Druid, Sorcerer, Warlock?, Wizard Subclasses: Light Cleric (in additional those who access to the above class lists)