Adv. on cha checks with celestials (including animal handling), also maybe adv. on riding celestial mounts
Dash rather than step
Maybe just make a "Phasing elf" that passes through creatures rather than one specifically flavoured to upper and lower
or just make a spell/feat/boon for the dash
Phasal Elf (losing upper/lower flavour, maybe change damage to force)
Star/Constellation Elf (maybe too close to astral elf)
Wind Elf or Sky Elf
Storm/Cloud elf (dealing lighting with the dash), maybe they live in cloud cities with giants
Temporal Elves (live in another timeline or higher temporal dimension)
Solar Elves (abilities change based on Dawn, Noon, Dusk)
Lunar Elves (abilities change based on lunar phase, like lunar sorc)
Fiend Elf (fire/cold damage)
Dragon Elf
Celestial Elf
Ability Scores: Lineage
Size: Medium
Speed: 30 ft.
Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
**Radiant Resistance.** You have resistance to radiant damage.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses. You have proficiency in the Perception skill.
Divine Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Divine Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Forceful Dash. Any creatures who's space you pass through, and that are your size or smaller, must make a Strength saving throw or be knocked prone.
Healing Dash. Any creatures who's space you pass through regain a number of hit points equal to twice your proficiency bonus.
Radiant Dash. Any creatures who's space you pass through take radiant damage equal to your proficiency bonus.
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your Divine Dash effect, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Other Variants
Some of these don't need DCs (unless they take on forceful dash)
Same traits as Celestial Elf except Radiant Resitance replaced with necrotic and Divine Dash replaced with below.
Abyssal Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Abyssal Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Darkness Dash. You become invisible until the end of the current turn. The effect ends early if you make an attack or cast a spell.
Fearful Dash. Any creatures who's space you pass through must make a Wisdom saving throw or become frightened of you until the end of their next turn.
Necrotic/Furious Dash. Any creatures who's space you pass through take cold, fire or necrotic damage (your choice) equal to your proficiency bonus.
maybe keep forceful dash
Sky/Cloud/Zephyr Elf
Same traits as Celestial Elf except Radiant Resitance replaced with thunder and Divine Dash replaced with below.
Cloud Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Cloud Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Thunderous Dash. Any creatures who's space you pass through take lightning or thunder damage (your choice) equal to your proficiency bonus.
Updraft Dash. After this movement, you gain a flying speed equal to your walking speed until the end of the current turn.
maybe keep forceful dash
Temporal/Echo/Kronos/Chrono Elf
Same traits as Celestial Elf except Radiant Resitance is removed and Divine Dash replaced with below.
Temporal Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Temporal Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Reversal Dash. At the end of the current turn, you can teleport to an unoccupied space you can see and have occupied at some point on the current turn.
Assaulting Dash. As part of the same bonus action, you can make one weapon attack against a creature who's space you pass through.
maybe keep forceful dash
Solar Elf
Same traits as Celestial Elf except Divine Dash replaced with below.
Solar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Solar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Dawn Dash.
Noon Dash.fire/radiant damage
Dusk Dash.
Night Dash?invisibilitymaybe keep forceful dash
Lunar Elf
Same traits as Celestial Elf except Divine Dash replaced with below.
Lunar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, you can enhance your Lunar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Full Moon Dash. You and any creatures who's space you pass through gain a +1 bonus to their Armor Class until the start of your next turn. temp hp instead?
New Moon Dash. Any creatures who's space you pass through must make a Constitution saving throw or become blinded until the start of your next turn. maybe move this one to solar
Undone Variants moved to #100
Upper Planes (or upper sky in cyranos) elves
Ideas:
Maybe just make a "Phasing elf" that passes through creatures rather than one specifically flavoured to upper and lower or just make a spell/feat/boon for the dash
Celestial Elf
Ability Scores:
Lineage
Size: Medium Speed: 30 ft.Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
**Radiant Resistance.** You have resistance to radiant damage.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses. You have proficiency in the Perception skill.
Divine Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Divine Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can change your Divine Dash effect, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Other Variants
Some of these don't need DCs (unless they take on forceful dash)
Underworld/Shadow/Lower/Fiendish/Abyssal/Death/Revenant Elf
Same traits as Celestial Elf except Radiant Resitance replaced with necrotic and Divine Dash replaced with below.
Abyssal Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Abyssal Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Necrotic/Furious
Dash. Any creatures who's space you pass through takecold, fire or
necrotic damage(your choice)
equal to your proficiency bonus.maybe keep forceful dash
Sky/Cloud/Zephyr Elf
Same traits as Celestial Elf except Radiant Resitance replaced with thunder and Divine Dash replaced with below.
Cloud Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Cloud Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
maybe keep forceful dash
Temporal/Echo/Kronos/Chrono Elf
Same traits as Celestial Elf except Radiant Resitance is removed and Divine Dash replaced with below.
Temporal Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Temporal Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
maybe keep forceful dash
Solar Elf
Same traits as Celestial Elf except Divine Dash replaced with below.
Solar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Solar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
fire/radiant damage
Night Dash?
invisibility
maybe keep forceful dash
Lunar Elf
Same traits as Celestial Elf except Divine Dash replaced with below.
Lunar Dash. As a bonus action, you can rapidly move up to 30 feet in a straight line in any direction. This movement does not provoke opportunity attacks and you can pass through the space of other creatures. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, you can enhance your Lunar Dash trait at the end of a long rest with an additional effect from the list below. The effect lasts until the end of your next long rest. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
temp hp instead?
maybe move this one to solar
maybe keep forceful dash