jackhumbert / let_there_be_flight

A flight mod for Cyberpunk 2077
MIT License
489 stars 43 forks source link

In-Game Control Binding Customization #3

Open oOXenonTitareOo opened 2 years ago

oOXenonTitareOo commented 2 years ago

Please add in native ui controls! The default r and v is very hard to press! Player customistaion is a must!

jackhumbert commented 2 years ago

You can customize the bindings by modifying r6/input/flight_control.xml - there will be in-game options eventually :)

oOXenonTitareOo commented 2 years ago

You can customize the bindings by modifying r6/input/flight_control.xml - there will be in-game options eventually :)

Please do it with the native settings mod! That mod is so cool and user friendly!

jackhumbert commented 2 years ago

It'll work similar to that, but without needing CET as a dependency.

oOXenonTitareOo commented 2 years ago

It'll work similar to that, but without needing CET as a dependency.

Hmm.. Really? How can you create that without CET? I thought CET is mandatory for almost everything.

jackhumbert commented 2 years ago

I think it can be implemented solely with redscript, but I'd like to figure out a nice c++ solution to bundle with Input Loader.

oOXenonTitareOo commented 2 years ago

I think it can be implemented solely with redscript, but I'd like to figure out a nice c++ solution to bundle with Input Loader.

That was my second guess :P Yeah, red is more stable and eats less CPU in my opinion.