Closed haywirephoenix closed 2 years ago
Thanks! This definitely helped in my testing, but it's still an issue when replacing let_there_be_flight.archive
(something rare for people not developing) - there seems to be some caching issue that I need to reverse in regards to VisualControllerComponent
, which is suppose to handle this sort of thing (I think).
Loading into a hovering-state save, the thrusters on your current vehicle (and then all other vehicles) will be invisible. Moving the detection/activation block to OnVehicleFinishedMountingEvent seems to resolve the issue.